Immersive training environments to prepare those who serve

We develop virtual technology immersive learning solutions for training in hazardous and emergency situations

  • Purpose

    To prepare those who serve for their everyday challenges so that they stay safe while saving and defending others

  • How we do it

    Intersecting technology and science to create real world immersive learning solutions, in safe virtual environments, for training in hazardous and emergency situations.

Dr James Mullins

CTO and Founding Researcher
Associate Professor at Deakin University, a PhD in robotic engineering and a third generation Firefighter in rural Victoria, Australia. James was uniquely positioned to apply his deep knowledge of advanced engineering principles to solve the problem of increasing and improving training opportunities for firefighters through the development of a world first immersive technology virtual training solutions.

Backed by 10 years of hardware and software research at the Institute for Intelligent Systems Research and Innovation research institute at Deakin University.

The fire models created by FLAIM use real physics principles. They run at impressive virtual reality frame rates that eliminate motion sickness that can be experienced when VR is done poorly.

FLAIM’s team models not just the visual environment but also the burning and reaction of materials to fire - meaning that the way the fire progresses in our environments and mimics how it would move and respond to fire suppressants in the real world.

The fire behaviour in our immersive environments applies the dynamics of fire, water, smoke, heat and foam. We've developed these environments based on fire research shared by our global partners so that what a trainee experiences in our immersive training environment is what they would face in the same scenario in real life.

The science behind our fire environments

Algorithms that replicate fire and reaction

FLAIM’s team models not just the visual environment but also the burning and reaction of materials to fire - meaning that the way the fire progresses in our environments and mimics how it would move and respond to fire suppressants in the real world.

Over a decade of experience modelling

The FLAIM Development team leverages over 10 years of experience modelling real-time fire behaviour in 3D immersive environments. The fire models created by FLAIM use real physics principles. They run at impressive virtual reality frame rates that eliminate motion sickness that can be experienced when VR is done poorly. 

The Science of Fire

The fire behaviour in our immersive environments applies the dynamics of fire, water, smoke, heat and foam. We’ve developed these environments based on fire research shared by our global partners so that what a trainee experiences in our immersive training environment is what they would face in the same scenario in real life.

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