Immersive training environments to prepare those who serve

FLAIM developed the world’s first multi-sensory immersive learning solution for firefighters to safely and cost-effectively replicate the stress and uncertainty of real-world emergency situations.

  • Purpose

    To prepare those who serve for their everyday challenges so that they stay safe while saving and defending others

  • How we do it

    FLAIM intersects technology and science to create real-world immersive learning solutions, in safe virtual environments. We pioneer solutions to improve the safety and performance for all those who respond to fire, rescue, and emergency situations.

Our Solutions

Fire & Rescue - FLAIM Trainer

FLAIM Trainer is the world’s first immersive technology enabled firefighter training solution. FLAIM Trainer combines high fidelity virtual hazardous fire environments, audio and industry standard equipment to deliver a fully immersive, multi-sensory, physical experience that enables firefighters to train more, learn more and be better prepared for the risks they face when delivering their service to the community.

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Workplace Safety: FIRE

Workplace Safety: FIRE is the world-leading end-to-end solution for fire safety training. It immerses trainees in a multi-sensory, kinaesthetic experience, using the FLAIM Extinguisher prop, Vive Focus VR headset, a comprehensive library of immersive fire safety scenarios and FLAIM’s world-leading fire behaviour. Combined with a customisable immersive blended learning platform with robust analytics, it enhances learner competency, improves organisational compliance and delivers certified training outcomes.

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Wondering how your organisation can train with FLAIM? Book a call now to discuss.

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Meet the team

The FLAIM team is a group of skilled and highly passionate people around the world. Many have direct firefighting or defence experience.
  • Dr James Mullins
  • Bernaba Balili
  • Gregg Barnett
  • Nathan Bolger
  • Ingrid Castricum
  • Taz Cebula
  • John Costello
  • Dani D’Ambrosio
  • Damian Eggleston
  • John Dunning
  • Dr Jeff Godfredson
  • Brad Hammond
  • Paul Hammond
  • Callum Harrington
  • Kevin Hayes
  • Pauline Hugler
  • Chek Fai Loong
  • Remus Jones
  • Simon Miller
  • Jacob Nibali
  • Ted (Mark) O’Brien
  • Stuart Rogers
  • Ned Searle
  • James Smith
  • Kelly Stevens
  • Evan Wing

Meet the board

Strategic insight, governance, risk management, support
  • Lucia Cade
  • Ken Kroeger
  • Martin Ripple

Backed by 10 years of hardware and software research at the Institute for Intelligent Systems Research and Innovation research institute at Deakin University.

Backed by 10 years of hardware and software research at the Institute for Intelligent Systems Research and Innovation research institute at Deakin University.

The fire models created by FLAIM use real physics principles. They run at impressive virtual reality frame rates that eliminate motion sickness that can be experienced when VR is done poorly.

FLAIM’s team models not just the visual environment but also the burning and reaction of materials to fire - meaning that the way the fire progresses in our environments and mimics how it would move and respond to fire suppressants in the real world.

The fire behaviour in our immersive environments applies the dynamics of fire, water, smoke, heat and foam. We've developed these environments based on fire research shared by our global partners so that what a trainee experiences in our immersive training environment is what they would face in the same scenario in real life.

The science behind our fire environments

Algorithms that replicate fire and reaction

FLAIM’s team models not just the visual environment but also the burning and reaction of materials to fire - meaning that the way the fire progresses in our environments and mimics how it would move and respond to fire suppressants in the real world.

Over a decade of experience modelling

The FLAIM Development team leverages over 10 years of experience modelling real-time fire behaviour in 3D immersive environments. The fire models created by FLAIM use real physics principles. They run at impressive virtual reality frame rates that eliminate motion sickness that can be experienced when VR is done poorly. 

The Science of Fire

The fire behaviour in our immersive environments applies the dynamics of fire, water, smoke, heat and foam. We’ve developed these environments based on fire research shared by our global partners so that what a trainee experiences in our immersive training environment is what they would face in the same scenario in real life.

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